Items
Soltokemons items
What each item does, where it comes from, and the Market or Forge price. From battle consumables to the Essences, gems and materials of the Ether Forge.
Battle
Restores a Soltokemon's HP in battle.
๐ How to get: Buy at the Solana City Market, or earn from early quest rewards such as Ranger/Nora care.
Brings back a fainted Soltokemon.
๐ How to get: From early quest rewards, the Market, or the Etheria Shard Trader.
Use it in battle to gain +1 energy (skips your attack that turn).
๐ How to get: Earn from quest rewards such as Tideforge Call, or receive it from drops/events that grant battle utility items. Use it in battle for +1 energy.
Salty Satoshi's tuned-up rod. Stand at the water's edge and tap the ๐ฃ button to cast - reel in a fish before it shakes the hook, then take it to Salty to open for oysters.
๐ How to get: Key item from Salty Satoshi's fishing quest. Recover his Lucky Lure from the Maelstron, return it to his Degen Beach shack, and he fits it to a spare rod.
Salty Satoshi's prized lure, lost to the deep. No water Soltokemon can resist it.
๐ How to get: Quest item recovered from the Maelstron in the Liquidity Sea during Salty Satoshi's quest. Return it to Salty to unlock the Fishing Rod.
Basic bait. Hooks small fish. Consumed each cast.
๐ How to get: Buy from Salty Satoshi's bait market at Degen Beach for 30 coins. Consumed on cast and reels in Small Fish on a successful fishing catch.
Tastier bait that hooks medium fish. Consumed each cast.
๐ How to get: Buy from Salty Satoshi's bait market at Degen Beach for 80 coins. Consumed on cast and reels in Medium Fish on a successful fishing catch.
Luminous bait that hooks the biggest fish. Consumed each cast.
๐ How to get: Buy from Salty Satoshi's bait market at Degen Beach for 150 coins. Consumed on cast and reels in Large Fish on a successful fishing catch.
A small fish reeled in with basic bait. Take it to Salty Satoshi - he'll open it for oysters.
๐ How to get: Catch by fishing with Chum after you have the Fishing Rod. Bring it to Salty Satoshi to open it for 0-1 oysters plus a Gutted Fish.
A decent fish reeled in with shrimp bait. Salty opens it for more oysters than a small one.
๐ How to get: Catch by fishing with Shrimp Bait after you have the Fishing Rod. Bring it to Salty Satoshi to open it for 0-2 oysters plus a Gutted Fish.
A hefty fish reeled in with glow bait. Salty opens it for the most oysters.
๐ How to get: Catch by fishing with Glow Bait after you have the Fishing Rod. Bring it to Salty Satoshi to open it for 1-3 oysters plus a Gutted Fish.
What's left after Salty guts a fish for its oysters. Useless raw... but they say a cooked fish might restore HP one day.
๐ How to get: Returned by Salty Satoshi whenever he opens a fish item for oysters. It is inert for now.
A sealed oyster Salty found inside a fish. Open it in your Bag - almost always just gritty shell, but rarely a pearl, a premium gear-upgrade catalyst.
๐ How to get: Found when Salty Satoshi opens fish items: Small Fish can give 0-1, Medium Fish 0-2, Large Fish 1-3. Open oysters from your Bag for shell grit or rare pearls.
A worthless pinch of gritty shell fragments - what most oysters cough up. Good for nothing. Some collect it anyway.
๐ How to get: The common result from opening oysters in your Bag. Most oysters give shell grit instead of a pearl.
A common pearl. In the Forge's Upgrade tab, add it to one attempt to BOOST the success chance (consumed that attempt).
๐ How to get: Uncommon result from opening oysters in your Bag. Use it in the Forge Upgrade tab on +7 to +9 gear attempts for a success bonus.
An uncommon pearl. In the Forge's Upgrade tab, add it to one attempt to PREVENT a destroy (a destroy becomes a harmless -1) plus a small success boost (consumed that attempt).
๐ How to get: Rare result from opening oysters in your Bag. Use it on +7 to +9 gear attempts for destroy insurance and a small success bonus.
A rare pearl, the strongest catalyst. In the Forge's Upgrade tab, add it to one attempt for the biggest success boost AND destroy protection (consumed that attempt).
๐ How to get: Very rare result from opening oysters in your Bag. Use it on +7 to +9 gear attempts for the strongest pearl success bonus and destroy insurance.
A root-bound strongbox the Solroot Warden drops on your first clear of the day. OPEN it from your Bag for a random haul from the Depths: usually gear materials or Ether Shards, sometimes junk, and with luck a rare Mutagen or Helix Spinner.
๐ How to get: Drops from your first Solroot Warden clear each UTC day. Open it from the Bag for one weighted loot roll: Mutagen, Helix Spinner, Ether Shards, Old Root, Shell Grit, Root Strand, Spinner Crystal, Shining Lure or Essence Extractor. It can also be traded on the $STKM exchange.
A barnacled strongbox Aphotis, the Drowned Warden, drops on your first clear of the day. OPEN it from your Bag for deep-sea forge loot: abyssal ore and a leviathan scale, sometimes two, and with luck a Helix Spinner.
๐ How to get: Drops from your first Drowned Warden/Aphotis clear each UTC day. Open it from the Bag for Abyssal Ore, a guaranteed Leviathan Scale, and chances at Helix Spinner, Abyss Strand or Shining Lure. It can also be traded on the $STKM exchange.
A rare crystalline shard used to forge a Helix Spinner at the Ether Forge. Combine 2x Spinner Crystal + Ether Shards + Gnarled Root to craft a Helix Spinner for rerolling mutations. Dropped by the Solroot Warden's Chest.
๐ How to get: Rare material from the Solroot Warden's Chest. Combine Spinner Crystals with Ether Shards and coins at the Ether Forge to craft a Helix Spinner.
One half of a rare Helix Spinner forging recipe. A living root-strand twisted into a genetic spiral, glowing with Solroot energy. Combine with an Abyss Strand + Ether Shards + Gnarled Root + coins at the Ether Forge to craft a complete Helix Spinner. Dropped by the Solroot Warden's Chest.
๐ How to get: Rare Helix Spinner recipe half from the Solroot Warden's Chest. Combine it with Abyss Strand, Ether Shards, Gnarled Root and coins at the Ether Forge.
One half of a rare Helix Spinner forging recipe. An abyssal genetic spiral, shimmering with deep-sea bioluminescence. Combine with a Root Strand + Ether Shards + Gnarled Root + coins at the Ether Forge to craft a complete Helix Spinner. Dropped by the Drowned Warden's Chest in Atlantis Depths.
๐ How to get: Rare Helix Spinner recipe half from the Drowned Warden's Chest. Combine it with Root Strand, Ether Shards, Gnarled Root and coins at the Ether Forge.
A rare lucky charm that doubles your chances of finding a mintable NFT, holographic, or shining variant on your NEXT wild encounter. Use it from your Bag before catching a wild Soltokemon - it activates for ONE catch only. Dropped from boss chests like the Solroot Warden's Chest or Drowned Warden's Chest.
๐ How to get: Very rare boss-chest drop from the Solroot Warden or Drowned Warden. Use before the next wild catch to boost mintable NFT, Holo or Shining odds for one catch.
A sun-baked heat-shield plate from the Degen Beach flats. It shrugs off re-entry fire.
๐ How to get: Dropped on wild wins on Degen Beach. One of five moonshot materials the Engineer at Cape Sol forges into the Spacesuit.
Super-chilled fluid drawn from the Liquidity Sea depths. Keeps a life-support loop from boiling over.
๐ How to get: Dropped on wild wins in the Liquidity Sea. One of five moonshot materials forged into the Spacesuit at Cape Sol.
A breathing cell condensed from the ethereal air of the Lands of Etheria. One lungful of the void.
๐ How to get: Dropped on wild wins in the Liquidity Sea (and, faster, in the Lands of Etheria). One of five moonshot materials for the Spacesuit.
A flawless crystal lens grown along the Verdant Path. It filters the raw glare of open space.
๐ How to get: Dropped on wild wins along the Verdant Path. One of five moonshot materials forged into the Spacesuit at Cape Sol.
A dense energy core pulled from the deep Wilderwood. It powers the suit's systems off-world.
๐ How to get: Dropped on wild wins in the Wilderwood. One of five moonshot materials forged into the Spacesuit at Cape Sol.
A sealed pressure suit forged at Cape Sol from moonshot-grade materials. Wear it and the rocket will fly you beyond the atmosphere - to the moon, literally.
๐ How to get: The Lunar EVA suit. Forge it at Cape Sol Mission Control from the five moonshot materials plus coins, then wear it to board the rocket - it doubles as your equippable astronaut skin.
A frost-rimmed strongbox Umbryss, the Pale Warden, yields on your first clear of the day. OPEN it from your Bag for lunar loot: dark matter, sometimes a jackpot of it, and with luck a Helix Spinner.
๐ How to get: Drops from your first Pale Warden/Umbryss clear each UTC day in the Dark Mare. Open it from the Bag for Dark Matter (sometimes a jackpot), a guaranteed EXP Candy, and chances at Helix Spinner, Essence Extractor or Shining Lure. It can also be traded on the $STKM exchange.
Catching
Draws more wild Soltokemons for a while.
๐ How to get: Buy at the Solana City Market, or earn from early quest rewards. Use before wild encounters to raise encounter rate for a while.
Throw it at a weakened wild Soltokemon to catch it - the lower its HP, the better the odds.
๐ How to get: Buy at the Solana City Market, or receive starter nets from early Willow Town quests. Use on weakened wild Soltokemons.
Progression
Mutations
how mutations work โUse on a Soltokemon of level 15+ to add ONE random mutation in an empty slot (max 4 per creature). Mutations grant bonuses (stat boost, +damage vs a type, vs wild, vs trainers). Obtained by opening a Warden's Chest (dropped by the Solroot Warden), or bought from other players on the Item Exchange.
๐ How to get: Drops from the Solroot Warden's Chest (the co-op dungeon boss) or is traded on the $STKM exchange - it is not sold for coins. Usable on a Soltokemon of level 15+.
Use on a Soltokemon of level 15+ to RE-ROLL all its mutations at once: each one is REPLACED with a new random mutation. It does NOT clear or remove them - mutations are always positive buffs, so you keep the same number of slots, just freshly rolled. Greater chase = greater risk: 4 mutations means 4 re-rolls in one shot. A rare find inside a Warden's Chest, or traded on the Item Exchange.
๐ How to get: Rare drop from the Solroot Warden's Chest, craftable at the Ether Forge from rare spinner materials, or traded on the $STKM exchange. Usable on a Soltokemon of level 15+.
Key items
A corroded old Ethereum coin. Worthless here - nobody trades in it anymore. Hiker Bob swore it was 'cursed'.
๐ How to get: A worthless rusty Ethereum coin handed over by Hiker Bob (ties into a hidden quest).
A Liquidity Pool token blessed by the Goddess Solana. Hold it and you can dive into deep liquidity - swim across open water to reach new shores.
๐ How to get: A key item gifted by the Goddess Solana for freeing Solana City - lets you swim across deep water.
A bark-and-sap writ granted by the Rootward once you pay the gate's material toll. Hold it and the Solroot Gate opens - your leave to descend into the Depths. Spent facing the Warden; pay the toll again to descend anew.
๐ How to get: Buy from the Rootward at the Solroot Gate by paying the required material toll and coins. It opens one Solroot Depths run and is consumed when you engage the Solroot Warden.
A root-carved sigil earned deep in the Solroot Depths. Hold it and the Warden's Chamber opens for you - and for any friend at your side who lacks their own.
๐ How to get: Permanent key item earned by progressing through Solroot Depths wild wins. It opens the Warden's Chamber warp for you, and can let one party mate through.
The one true key the Solroot Depths cast, glowing green-gold like the Warden's door. Show it to the Chamber Monk and the way opens. Yours to keep - or to sell.
๐ How to get: The real Floor 2 key from the Solroot Depths key hunt. Show it to the Chamber Monk to open the Solroot Warden's door.
A dull, root-cast trinket in the shape of a key. The Depths scatter thousands; the Chamber Monk knows a fake at a glance. Worthless at the door - but a curio all the same.
๐ How to get: A decoy from the Solroot Depths Floor 2 key hunt. The Chamber Monk rejects it, but it remains a collectible junk key.
A dented brass diving bell hauled up from the drowned temple. It hums when the tide turns. A keepsake of the deep - for now.
๐ How to get: Key item earned by defeating The Whale. It proves you can descend toward the Sunken Vault and Atlantis content.
A brine-etched writ The Dredger grants once you pay the Sunken Gate's toll. Hold it and the moon pool opens - your leave to plunge into the Atlantis Depths. Spent facing the Drowned Warden; buy another to dive again.
๐ How to get: Buy from The Dredger by paying the Atlantis material toll and coins. It unlocks access to Atlantis and the Sunken Vault route.
The one true key the Atlantis Depths cast, cold and pearl-bright. Show it at the abyssal door and the Warden's vault opens. Yours to keep - or to sell.
๐ How to get: The real Floor 2 key from the Atlantis key hunt. Use it to open the Drowned Warden's vault path.
A dull, salt-crusted trinket shaped like a key. The Depths scatter thousands; the abyssal door knows a fake at a glance. Worthless at the seal - a curio all the same.
๐ How to get: A decoy from the Atlantis Floor 2 key hunt. It does not open the vault, but marks a failed key roll.
Ranger Corvus's stamped clearance to walk the west road into the Dark Mare. The seal lifts for you alone - the storm past it is yours to face.
๐ How to get: Granted by Ranger Corvus when you complete the Lift the Seal quest on the Moon. Opens the Reserve's sealed west road into the Dark Mare.
A pale writ The Voidward inks in dust that never settles. Hold it and the Threshold opens onto the Dark Mare's floors. Spent facing the Pale Warden; pay the toll again to descend anew.
๐ How to get: Bought from The Voidward at the Mare Threshold for a cross-dungeon material + coin toll. Spent when you engage the Pale Warden.
The one true key the Dark Mare condensed, moonlight frozen into metal. The Observatory door drinks its glow and opens. Yours to keep - or to sell.
๐ How to get: The 6th felled wild on Dark Mare Floor 2 casts the one true key. Opens the Broken Observatory door.
A brittle sliver of moonglass shaped like a key. The Mare casts thousands; the Observatory door knows a fake at a glance. Worthless at the seal - a curio all the same.
๐ How to get: Brittle moonglass decoys the Dark Mare's Floor 2 wilds shed before the true key condenses. Worthless at the door - a curio all the same.
Ceremonial armor of the Oracle Heights vigil, woven with scrying-glass thread. Whoever wears it sees a heartbeat further ahead - the whole team learns +10% faster.
๐ How to get: Granted by First Seer Auren in the Oracle Sanctum once all four seer quests of the Seer's Vigil are complete and the offering (2,500 coins + 5 Ether Shards) is paid. It doubles as an equippable skin and grants the whole team a permanent +10% EXP.
A crescent-helmed suit that dreamed alone in the abandoned house until someone returned its three echoes. Its psionic circuits read the field a thought ahead - wild victories pay +10% coins.
๐ How to get: Granted by the dreaming armor in the abandoned house of Solana City once its three lost echoes (Echo Grotto, Solana Ruins, Wilderwood) are found and the offering (3,000 coins + 5 Charms) is paid. It doubles as an equippable skin and grants a permanent +10% coins on wild wins.
Essences
how the Forge works โThe crystallized spirit of an Electric Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Electric creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of a Water Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Water creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of a Grass Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Grass creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of a Fire Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Fire creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of an Ice Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Ice creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of a Rock Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Rock creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of a Wind Soltokemon, released by sacrifice. Forge it with Ether Shards into gear for your Wind creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
The crystallized spirit of an Etherial Soltokemon, released by sacrifice. Forge it with Ether Shards into endgame gear for your Etherial creatures.
๐ How to get: Released by SACRIFICING a creature at the Etheria entrance altar (yield scales with the creature's level). Forge it with Ether Shards into gear and gems for that element.
A rare catalyst that doubles your chances of finding a mintable Soltokemon NFT on your NEXT wild catch. Use it from your Bag before encountering a wild Soltokemon - it halves the NFT rarity odds for that catch only (e.g., 1/500 becomes 1/250). Dropped from boss chests like the Solroot Warden's Chest or Drowned Warden's Chest.
๐ How to get: Rare Solroot Warden's Chest drop. Use before the next wild catch to double the chance that the catch becomes a mintable Soltokemon NFT.
An element gem. Socket it into a frame at the Forge to boost a creature's Speed.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's max HP.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's critical-hit chance.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's ATK.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's accuracy.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's DEF.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An element gem. Socket it into a frame at the Forge to boost a creature's dodge.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
An endgame element gem. Socket it into a frame at the Forge to boost a creature's ATK and critical-hit chance.
๐ How to get: Forge it (the matching element's Essence + Ether Shards) or get it as a drop from element-matching wilds, then socket it into a frame at the Ether Forge.
Upgrade materials
how the Forge works โA dense core of condensed Ether, forged from a large batch of Ether Shards. Toggle it on for one gear upgrade attempt: +20% success chance at any level. It is consumed only if that bonus turns a failure into a success.
๐ How to get: Forged at the Ether Forge from a big batch of Ether Shards + coins. Toggle it on in the Upgrade tab for +20% success chance on one attempt, at any gear level - consumed only when that bonus turns a failure into a success.
A bead of glowing amber resin from the early woodlands. The Ether Forge's basic upgrade reagent - found on wild wins in the forest, spent to push gear from +1 to +2.
๐ How to get: Dropped on wild wins in the Black Forest. Spent at the Forge's Upgrade tab to enchant a piece of gear (+level).
A frosted shard of tide-polished glass. A mid-tier upgrade reagent: SWIM out into the sea off Degen Beach and win it from the wild creatures there. You need the swim ability first - topple the Ethereum Spire to free Solana City, then the Goddess grants it. Spent to push gear from +3 to +4.
๐ How to get: Dropped on wild wins in the sea off Degen Beach (you need the LP Token to swim out to the open water). Spent at the Forge's Upgrade tab to enchant a piece of gear (+level).
A knot of ancient hardened root from the deep paths. An advanced upgrade reagent - found on wild wins in the western route, spent to push gear from +5 to +6.
๐ How to get: Dropped on wild wins in the Verdant Path. Spent at the Forge's Upgrade tab to enchant a piece of gear (+level).
An iridescent pearl dredged from the Liquidity Sea depths. A high-tier upgrade reagent - found on wild wins at sea, spent to push gear from +7 to +8.
๐ How to get: Dropped on wild wins in the Liquidity Sea. Spent at the Forge's Upgrade tab to enchant a piece of gear (+level).
A pinch of glowing violet star-dust from the Lands of Etheria. The rarest upgrade reagent - found on wild wins in the deepwoods + Etheria, spent to max gear at +9 and +10.
๐ How to get: Dropped on wild wins in the Wilderwood and the Lands of Etheria. Spent at the Forge's Upgrade tab to enchant a piece of gear (+level).
A protective blessing charm. In the Forge's Upgrade tab, toggle it on to turn a DESTROY outcome into a harmless -1 for that one upgrade attempt (one charm is consumed).
๐ How to get: Buy at the Solana City Market (600 coins) or forge with Ether Shards + coins. Toggle it on in the Forge's Upgrade tab to turn a DESTROY into a harmless -1 for one attempt.
Rerolls ALL of a gear frame's bonus lines - new random bonus types and values. The gamble that turns a plain frame into a god-rolled one. Used in the Forge's Bonuses tab.
๐ How to get: Forged at the Ether Forge (coins + a zone material), or dropped by tougher wilds and dungeon runs. Used in the Forge's Bonuses tab to reroll ALL of a frame's bonus lines.
Rerolls only the VALUES of a frame's existing bonus lines, keeping the bonus types. Use it to push a frame you already like toward its best numbers.
๐ How to get: Forged at the Ether Forge (Ether Shards + coins). Used in the Bonuses tab to reroll only the VALUES of a frame's bonus lines, keeping their types.
Adds one more bonus line to a gear frame, up to its grade's maximum (Rare 2, Epic 4). The line's type and value are random.
๐ How to get: Forged at the Ether Forge (Ether Shards + a material), or a rare dungeon drop. Adds one more bonus line to a frame, up to its grade's maximum.
A knot of living root pulsing with green-gold Solana light, found only in the Solroot Depths. Bank it - the Ether Forge will soon temper it into Deep Gear (+11/+12), beyond any zone material.
๐ How to get: Dungeon material from Solroot Depths wild wins and the daily Depths Cache. It is day-capped and saved for the Deep Gear forge band.
A lump of pressure-forged ore dredged from the Atlantis Depths, veined with drowned light. Bank it - the Ether Forge tempers it into the deepest Gear tier, beyond any zone material.
๐ How to get: Deep Gear material from Atlantis wild wins and Abyssal Chest openings. Wild-win ore is day-capped; chest ore is tied to the daily Drowned Warden clear.
A single scale shed by something vast in the black water. Iridescent, unnaturally heavy, prized by the Ether Forge for the very finest Deep Gear.
๐ How to get: Premium Deep Gear destroy-insurance material from Abyssal Chest openings. Each chest gives at least one, with a small chance at a second.
A shard of the Mare's own dark, heavier than it has any right to be. It bends the light around your Bag. The forges of the future will want this - bank it.
๐ How to get: Drops from Dark Mare wild wins (day-capped) and the Pale Warden's daily cache. Its forge sink arrives after the dungeon ships - bank it.